# Preserve death history and existing corpse behavior. death_storage_duration = -1 [corpse] skeleton_time = 72000 lie_on_face = false show_equipment = true fall_into_void = false lava_damage = false [corpse.access] only_owner = false skeleton = false [corpse.despawn] # Empty corpses may despawn after 20 ticks; never expire with items. time = 20 force_time = -1